I worked in a team with Joseph Domenici and Harrison Wray on a game design project to train the non-Mandarin speaker's brain to better recognize Mandarin phonemes. This was a final project for Stanford's Neuroplasticity and Musical Gaming class. We conducted research into Mandarin phonemes, incorporating the most challenging ones to for non-Mandarin speakers into our game, and tested the game on individuals to test for improvement. We also put together a poster presentation of findings and demo for Dolby and Lumosity professionals, who gave us positive feedback. Watch the final project class video here. Play the game here.
|I brainstormed and wireframed the game mechanics and flow with my group.|
|I prototyped an analogous game in English.|
|My teammate created Phonemone in Construct 2. I provided the graphic design and Mandarin phonemes. This is the start screen, where you can choose to train on a phoneme, represented by letters. As a tadpole, the user needs to 'eat' one of the letters to start the game, which is indicative of how the game mechanics work.|
|The tadpole can swim around and 'eat' enemies. However, the tadpole must only eat enemies whose word/phrase contains the correct phoneme. Once 10 correct enemies have been eaten, the tadpole evolves into a frog.|
|The user receives positive feedback when the correct phoneme is eaten.|
|The user receives negative feedback by way of visuals and sound when incorrect.|
|After completing the level, a results screen shows areas of improvement.|