Phonemone


I worked in a team with Joseph Domenici and Harrison Wray on a game design project to train the non-Mandarin speaker's brain to better recognize Mandarin phonemes. This was a final project for Stanford's Neuroplasticity and Musical Gaming class. We conducted research into Mandarin phonemes, incorporating the most challenging ones to for non-Mandarin speakers into our game, and tested the game on individuals to test for improvement. We also put together a poster presentation of findings and demo for Dolby and Lumosity professionals, who gave us positive feedback. Watch the final project class video here. Play the game here.


I brainstormed and wireframed the game mechanics and flow with my group.
I prototyped an analogous game in English.
My teammate created Phonemone in Construct 2. I provided the graphic design and Mandarin phonemes. This is the start screen, where you can choose to train on a phoneme, represented by letters. As a tadpole, the user needs to 'eat' one of the letters to start the game, which is indicative of how the game mechanics work.
The tadpole can swim around and 'eat' enemies. However, the tadpole must only eat enemies whose word/phrase contains the correct phoneme. Once 10 correct enemies have been eaten, the tadpole evolves into a frog.
The user receives positive feedback when the correct phoneme is eaten.
The user receives negative feedback by way of visuals and sound when incorrect.
After completing the level, a results screen shows areas of improvement.